Zero
Free Runner
You're not a killer. That's why you're so good at it.
Posts: 156
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Post by Zero on Oct 24, 2006 4:01:19 GMT -5
(edited a bit) Whether your simply transferring from the old board or updating your moldy old character descrip, here's a new thread for the crew. I guess you could also just skip it, but that's no fun. Zero (NinjaZero) -> Survivor Diaries (old) www.graham-russell.co.uk/ud/topic.php?id_top=91-> UD profile www.urbandead.com/profile.cgi?id=71412Age: 19/20 Appearance and personality: 6' Tall with medium-long length brown hair which badly needs a cut and green eyes (with hazel flecks, whee). Usually just shoves it all up under his took. After a recent shopping spree, Zero's grabbed some warm clothing for winter. Black, heavy winter pants, boots, his old black pack hanging at his side, a polo shirt with a blue to white gradient from the top over a tight grey sweater with black stripes, a black took, and a pair of brown gloves. And, for those days when it storms, he grabbed a pair of orange snowboarding goggles. Hopefully the weather wouldn't get that bad though. Having lost most of his weaponry, Zero's left with a single pistol in a shoulder holster and a trusty axe hanging from his belt on the right side. Contracting brain rot and being somehow revived within the bowels of a Necrotech building has affected his memory. Names, places, people, and events have all been wiped clear. His skills have remained though, and it's probably best that the past is gone since his time alone in Malton was, well, Crappy. Now he's a generally friendlier and happier guy, too. He's willing to help anyone that needs it and to apply force when necessary, but it usually isn't. He's in incredibly good shape, with a lean body type that gives him more speed and agility than strength. When he gets the time he'll think up a different name for himself because Zero is depressing and kind of sucks. When He Gets The Time. Which means don't hold your breath. In the meantime, feel free to suggest something in character after he voices this thought. And something of the look
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Post by Sarah the Bullet on Oct 25, 2006 22:17:50 GMT -5
Sarah (Sarah The Bullet) Age: 15 Visual: Appearence: average height, blonde hair, red eyes. Black trenchcoat (oh noes! a trenchcoater!), purple tee with a shreaded bottem, blue skirt, and some kickazz boots. A carpet bag hangs on her left soulder, filled with a PS2 and cords, Kingdom Hearts Final Mix, a plushie Shoyru, books, revifycation syringes, a pistol, bullets, and a strange black syringe with red liquid in it. Sarah was saved from her first zombie attack by her mom, who taught her several survival skills. Being slain a month in, she awakened to find a undead hell. Asisted by a redheaded firefighter, a ex-army private, and a brain-rotted skeliton, Sarah has a few skills that most zeds dont, including human speech and transformation abilities. Cold and calculating, she can be brutal one moment, and sweet the next. Don't PISS HER OFF!!!
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Post by dray on Oct 26, 2006 23:03:42 GMT -5
((>_> I'll come back and fix this up once I get a chance to re-read it. d**n character bio's suck me in. XD)) Fa WhitecatUrban Dead Description:urbandead.com/profile.cgi?id=365205Survivor Diaries:www.graham-russell.co.uk/ud/topic.php?id_top=496Age:27 (as of 2007) Appearance: Tall and skinny, Fa doesn't look necessarily healthy but she does enough hard work from day to day to give her a sinewy sort of strength. She has a mop of wavy blonde hair that she endeavors to keep brushed, and when she has access to water and soap, washed as well. Her facial features are sharp and refined, with high cheekbones and pointed brows, a narrow nose, blue eyes, and thin lips. Since her last revive she hasn't seen many tangles with the undead, nor other accidents, so she's all but free from scarring. Fa wears whatever she can get her hands on, taking on more layers as the weather grows progressively colder. Currently she can be seen sporting her very beaten reinforced workboots, black long-underwear beneath ripped and torn denim jeans, a heavy belt that holds an extremely sharp hatchet, as well as a holster housing an empty pistol. She tends to wear several layers of shirts at a time, and has taken out her heavy grey sweater for colder weather--it's very well worn, and evidence of both zombie claws and buckshot have been carefully stitched back into line, so the sweater doesn't fit very well. Since Fa lost her heavy winter coat sometime over the course of the year, she's found another that, while the sleeves are ripped mostly off, has a heavy hood, fits well, and is an indiscriminant shade of brown-grey-red. She carries her hiking pack with her wherever she goes, and when she's going out for long treks across suburbs, she brings her walking stick, both to help with slippery terrain and in self defense. Personality:Fa is a wary individual, mistrustful of strangers, especially strange men. She isn't often seen on her own, instead preferring the company of KTFE or Agate, or both. Beneath her thorny personality, Fa still fights with the values she held dear from before the outbreak. She still tries to be polite, friendly, helpful, and otherwise a good person, and she still either catches herself flirting or thinking that somebody else is trying to do so with her from time to time, and she still tends to be incredibly uncomfortable when she's stuck on her own, away from familiar faces. She can be flighty at times, especially in relationships of any kind, but generally she's come to accept that everybody is in Malton for the long haul. Thusly, she's pretty reliable when it comes to scouting the neighborhood (she does a morning round every day in a three block radius, and stops by gathering hotspots like the hospital and police station to the north whenever she can), and she keeps everybody else in mind when making plans or finding food or supplies. Lately it seems as if more people have been looking towards her for leadership of the people living within the Cosway, but Fa has issues with the thought of giving orders. She knows that she can be naggy when she feels responsible for another person, and she also tends to make decisions without a lot of forethought. She seems capbable of making hard decisions, however, though she’s more than happy to share responsibility with others. Bio:Fa was born in north Malton and lived in the city for most of her life, the middle sibling of three to a middle-class family. A very ‘middle sibling’ kind of child, she looked up to and alternately fought incessantly with her older brother, and protected or teased her younger brother, depending on what action was called for. Her father was a very focused outdoorsman and despite her mother’s attempts to turn her into a girl with girly values, Fa was converted to tomboy behavior from a very young age. She was an adventurous child and absolutely adored any camping or hunting she got dragged along on, though after a hunting accident she could never really handle a gun without feeling extremely nervous about it again. Though she always struggled to be noticed and so squabbled often with her family, she loved them dearly, so, at fifteen when she brought her first girlfriend home and was practically disowned, Fa was devastated. She ended up moving in with a friend, and from that point forward she found herself creating and living off of a support net of friends, lovers, and anything in between, often scraping by and getting herself into some kind of trouble or another. She managed to support herself in college for a year or two, but dropped out after a series of fallouts with friends and money, and only got back into it a couple of years after that. Meeting Kay somewhere in that time, Fa became fast friends with the firewoman, and found her quickly on the top of her list of trusted lovers. That was when the outbreak hit. Fa had been trapped in the outbreak from the very beginning, caught unaware when the quarantine shut the city down. She’d heard about the riots, but her area was attacked early and she didn’t have a chance to make it to a shuttle past the city limits. She lost contact with most of her friends during this time, which was a severe blow to her psyche, and as she was pushed further south in an attempt to avoid riots, the undead, and survivors who were taking advantage of their chaotic new freedom, she withdrew into herself more and more. The first time comes for everyone, unfortunately, and a few months into the quarantine an exhausted, disoriented and very hurting Fa was attacked and killed on the south side of Malton. She’d been backed into an alley on this unfamiliar turf, unable to fend off an endless surge of undead. She was revived only a few days later by a Necrotech employee, and practically attached to this new woman, confessing that she was in debt to her for saving her life. She couldn’t admit that she needed somebody—anybody—to stick close to, using the debt as an excuse to trail the NT employee and to help her at any given turn. Fa and the scientist made a very rough living as they moved on in the face of attacks and accidents, generally making their way north again as Fa strived to see what was left of her home, and her friends, and if there was any place for her anymore. By the time that they moved across the city, Fa found that there really wasn't anything for her anymore. She would have followed the scientist, 'Kinrrataiyath', wherever she needed to go, but the two were separated and Fa was left alone again. She spent at least a month wandering, alternately shambling when she was felled by an ambush or otherwise left unprepared, and by luck or fate she had crossed the city again, and run into KTFE. Since then, Fa has again latched herself on to the redhead and any other company that Kay may have generated, and now that she's found her nook she's not giving it up! Lately, she's been taking on more responsibilities, and she seems to be more her old self now that she has a fairly secure base and some good connections. She troubles herself about KTFE's current condition, and so she spends most of her time ensuring that the other woman is allowed to relax. Fa’s taken special pains to bring Kay the best that she can trade for or steal. She doesn't expect to ever escape Malton at this point, but since she has her core group of people and a relatively safe nook to hole up in, she isn't losing sleep over it anymore. More and more she is simply interested in ensuring that those around her are safe and provided for, and that they all have a place to come back to. She knows too well what it’s like to be lost and alone. Image:None at the moment! Last Update: October 26, 2006
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Post by Marmalade Boy on Oct 27, 2006 5:03:17 GMT -5
Name: John Leonard Shepherd, aka John Leonard Delorean. Age: 34
Appearance: John's a Little taller than the average person and has thick brown hair that has been Clumsily cut. His Eyes are a tired Green and his face is smooth and clean-shaven. His height combined with his low body weight makes him look a little bit too slender and unhealthy, although it doesn't seem to bother him in any way. He wears a Dark Green windbreaker with a Necrotech logo stamped on the breast pocket. The name: SHEPHERD, J is stenciled on the back of his windbreaker. He wears a relatively new long sleeved shirt under this in an urban camouflage pattern. His jeans though, are worn and marred by flecks of dried blood. He is never seen without his prized pair of Mauser C96's that are kept in the authentic 'Leg of Mutton' wooden holsters against his thighs. As well as these, he normally carries about a sawn-off FN Auto chambered in 12 gauge. John seems very attached to his guns.
Personality: A recovering alcoholic, his attitude and personality have changed massively since he was drinking. He now takes time to think things over instead of making impulsive decisions and engages in conversation where he used to point guns in peoples faces. Sometimes rays of compassion and kindness glimmer through his otherwise cold attitude, but this never lasts long. Unfortunately his recovering mind makes him the subject of short bursts of anger and flights of rage. Thankfully, he can keep himself from doing any real damage.
History: John Leonard Delorean was born July 21st 1972 to John Zachary Delorean and Rose Shepherd, a hooker. In exchange for keeping his existence Quiet to his new wife, Rose was given a fraction of Delorean's money for the upbringing of the Child. Upon reaching his seventeenth birthday he enrolled to Medical School, he hadn't reached his first year through when he was headhunted for the newly established Necrotech. He started life as a lowly Project Technician, shortly after joining Necrotech he was promoted to Project Supervisor. On December 3rd 1993, John was further moved up the ranks to Necrotech's Security Department, which was funded by the US Army and armed with cheap Russian weaponry that was supplied when communism fell in the Country.
At the end of Spring 2003, John Unit was assigned to taking down a privately run cloning laboratory in Romania. Little is known about what happened there, but two entire ten-man squads were massacred in the event and John resigned from Necrotech after it. After Romainia, John became a recluse, living off his earned money in various places in Europe. He was living in an apartment building in Southern Malton when the Outbreak Struck, He'd just decided to move back over to America. To survive the Outbreak is one thing, but to Survive it alone is another. He took up drinking to drown his anger and sorrow. After a while of wandering, mostly drunk, he came across a small Hotel in Wyke Hills. The residents there would provide him with food and shelter, in return he would do nothing.
In the begining of December 2006, John was offered a place in a newly created NSD squadron that operated in Malton. Since then, John is usually seen leaving the Cosway in the early hours of the morning and returning late at night. It seems that old habits die hard for John...
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kenshin
Free Runner
Come to the dark side....We have cookies.
Posts: 186
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Post by kenshin on Nov 11, 2006 4:03:18 GMT -5
Name:Cyric Strife Code name: Ghost. Age: 21. Visual: www.urbandead.com/profile.cgi?id=534891(This is how he looked brand spanking new from the entry point in Malton from the NSD) Appearance: He's about 6 feet tall and medium build, not an ounce of fat on his body and muscular growth is visibile. He has bright blue eyes with a slight tint of green which are rarely seen, he has blonde slightly short his bangs just barely goes over past his eyebrows. He wears a american issued skin suit over top of that is army camo pants and a camo jacket and for boots he wears Soviet officer issued leather laced boots. Winter Wear: In the winter he wears an soviet union trench coat and a warm ski mask were only the eyes are visible. He has two pistol holster one on each side of his and behind his back. Weaponary: He uses SAA revolvers believing them to be the greatest handgun ever created. Tucked in his belt is a few hachets used for close quarter combat and as throwing, he uses them for its skill to easily maime and make a big dent in zed's heads. He also carries a sniper rifle slung across his back and on the same sling he has looped an semi automatic 12 gauge and M16 with a scope for percision shooting, too carry all of his belonging food and ammunition he uses a hikers backpack to carry all of his supplies and a small suitcase to carry folder and other documents.(His camo changes during the seasons) Personality: Quiet and calm demeanor, he never loses focus or expresses rage or any other kind of emotion that would make him lose sight of his goal or mission. When he can doesn't mind sparking up small chitter chat or sharing his supplies if need be. HIs emotions could change with the times, for good or worse. History: Born in somewhere in America he was kidnapped as child by the corporation NecroTech for there N.C.B.C.S squad, but since of the collapse he Malton he was called into action. He decided too sign up to the 'Necrotech Security Division' his reasons why are his own and his motive seem msyerious. He excells in hand to hand combat, use of all firearm's and espically is highly advance in long range firing. Ever since the out break happen the army wanted the scientist research and any other documents they could use for there own gain and further advancment in the biological warfare department. They sent Cyric too scout through out the whole city to do just that and once they deemed he collected enough they would send pick up helicopter. But the helicopter crew was ambushed by zeds... (Any helpful comments would be appreaciated and how do you guys get those pics? Also tell me if I should add or take anything from my character.)
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Post by Red Dawson on Nov 13, 2006 12:44:59 GMT -5
Red DawsonUD Profile: www.urbandead.com/profile.cgi?id=326445Age: 32 Visual: Appearance: As his namesake, Red has a mess of naturally dark auburn hair on his head, probably the brightest color that you'd ever see on his person.. Standing slight taller than 6 feet, his lanky build is covered with what could be the contents of a donations box at some mall or church. His grey over-sized flannel and t-shirt have been worn and shredded from constant use, revealing a piece-meal armored vest - not so much the kind worn by the military or police but a combination of BMX and skateboard padding. Jeans faded and torn, sneakers scuffed and stained, the only thing that makes him stand out from the homeless of a normal city is the full pockets and bulges under his clothes: The desperation that can be seen at times hiding behind his relaxed demeanor shows that he isn't afraid to use what he has. Personality: Red tends to keep to himself. Sometimes, that is all you have that you can trust. Despite this, he opens up on occasion and tries to be helpful without being too intrusive. Yet, the larger the amount of individuals around him, the more he slips back into his reclusive nature. Bio: Growing up on the west side of Malton was as normal as any other: You play, go to school, get a job, get into relationships, plan to settle down. And then everything goes south and the next thing you know, you're living in some B-flick slasher flick where the dead walk the streets. He had dreams of becoming an athlete but, when he wasn't picked to become a player in the minors, he became an athletics coordinator over at Anderson Row, occassionally helping out at Godsland Street when one of the instructors was out. He studied on line and did most of his work at home. This was a blessing when the outbreak hit Malton, plenty of food and supplies, but eventually those run dry and there comes a time when you have to remove those boards from the door and venture out. There was no other way to accept it. He couldn't contact his folks, his friends. They were already lost to him. It was just him. He wandered the streets, holing up here and there, just scrambling to survive. Luckily he evaded most of the changed citizens and found shelter here and there with survivors. Unfortunately, it doesn't last long. Inner tension, zombie attacks, conflicting interests, and the insane. You have to learn what you can to survive. You have to acknowledge the situation. When it comes to living you have to live. And when it comes to dying, or whatever that state of shambling existence is called in Malton, you have to hold on to the only thing you have: yourself.
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Post by Marmalade Boy on Nov 16, 2006 3:20:43 GMT -5
Name: Rio Ferrare Age: 29
Appearance: Rio is an attractive woman of average height with long blonde hair that is usually pulled into a pony tail or two pigtails, she has large blue eyes. Clothing wise, Rio wears a pair of well-fitting urban camouflaged fatigues and a matching camouflaged long-sleeved shirt. A large grey canvas belt holds two pistol holsters close to her side and if you look closer, the Necrotech logo adorns the belt clasp. All of this looks quite new, as does the sleeveless dark green windbreaker with the Necrotech logo stamped on the breast pocket that looks awfully like the one John wears... Her black and white trainers though are very worn, as is the bulky black flak vest with 'MPD' Stamped onto it. A large burn mark covers most of the 'M' and several claw marks adorn the front side of the vest.
Rio, like most of Malton's residents, has her share of war-wounds. Her slender forearms are spoiled by large claw scars, as are her legs. As well as this, heavy bandages peep out from under her shirt, under all of this is a very nasty burn that looks very painful.
Personality: Since entering Malton, Rio's mood has changed, she is no longer the happy-go-lucky, untroubled Girl that she used to be, instead she is a shy, nervous Girl who often makes simple mistakes. She is very friendly though, and tries her hardest not to make enemies with the rest of the Cosway.
History: Rio was born on the 4th of July 1971 in the slums of Cairo, Egypt. Her Father was an Officer in the Egyptian army before he was courtmarshalled for insubordination, the family relied on his high paid job and it didn't take long before they were forced into the slums. Rio was born in a run down apartment Building that was little better than the slums that surrounded it. However things looked up for young Rio when her Father was offered a highly paid job over in America, teaching Necrotech's newly founded security division the basics. Rio too was offered a job as the security divisions secretary, as soon as she turned 18. She knew John as the loud but friendly member of Search and Retrieval squad A and after summoning up all her courage, she asked him out for dinner just before he left for Romania. John though, disappeared for three years after the Romania massacre. He finally made an appearance after giving a call to NSD head office, offering valuable information in the exchange of retrieval out of Malton. After giving out false details, John dropped off the Radar again, leaving Rio with nothing else to go on apart from the Suburb of Malton he had last called from. Using some of John's old friends, she gained a lift to Malton on a light helicopter masquerading as an aerial photographer. She found John, although he was not the man she thought him to be. More recently she sees John as a friend, John's only friend. While John is making enemies with the rest of the crew, Rio is making sure that the others don't kill him. So in essence, John needs Rio more than she needs him.
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zpansven
Free Runner
Karen Howard
Posts: 144
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Post by zpansven on Nov 16, 2006 3:51:42 GMT -5
Name: Karen Howard UD ProfileSurvivor's DiariesUD Wiki JournalImageAppearance and Personality: A brilliant young doctor serving her residency of St Elizabeth's Hospital in the suburb of Lukinswood, Karen Howard has more book smarts then street smarts and stayed behind in order to help other survivors rather then abandon them to die. Her dedication to helping her fellow survivors often puts her in danger. A devoted Christian she is modest in dress and actions; she is rather shy and many find her timid at first meeting. She's not the sort to raise her voice unless calling out a warning to others or to make herself heard over many voices; very rarely does she use profanity and only uses the mild variety under stress, such as d*mn, d*mnit, or h*ll. When she meets someone, she is very respectful -- the most insulting thing she'll call someone is 'idiot'. Karen's knack for diplomacy and her intelligence has made her the liaison between FANNY and a controversial group of individuals called the Philospohe Knights, known for their high intellects and keeping their faces hidden behind white masks...but what their most known for is their scorn of those they deem 'ignorant', which will result in the 'ignorant' individual's execution... Standing at 5'6" she is not a tall, imposing individual but is quick on her feet and has a keen intellect and sharp wit. She carries all her possessions in a pack on her back and keeps her medical supplies close at hand in a messenger bag that rests on her right hip so that she might help other survivors in an emergency. Karen keeps her dark hair back out of her face in a ponytail and keeps forgetting to get it cut.
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Post by mock on Nov 17, 2006 18:37:31 GMT -5
((Gonna update and re-post these here, since we've had so many new people joining in lately. Might get some little sketchy things up this weekend, but no promises))
Marquez "Mock" Eliel Guerrero Age: 17
Mock is an hispanic teenaged boy, who stands about 5'5" with a very slight frame. He has a round, youngish face with large dark eyes that seem twice his age, and looks as if he could grow to be a fairly handsome man if given the chance. Messy black hair falls out from under his baseball cap. Mock is dressed in jeans, worn sneakers, and a hooded jacket, with no less than 1 concealed weapon hidden within at any time (that number is down from the 4 he toted in the worst of times). A tattered backpack hangs off his shoulders, stuffed with supplies, ammunition and cans of spraypaint. He places an unusual importance on keeping himself clean.
Mark Guerrero is nobody remarkable. His past isn't tinged with mystery or full of tragedy, except perhaps the struggles of growing up poor. He was raised by his mother in Grayside's barrio, a crowded ghetto straddling housing the majority of Malton's lower-class Mexican population. He was a very bright, friendly kid, and lived a tough but happy life surrounded by friends and family. He was born in Egbert General, he went to school at Ellard Walk. He learned to hold his own and keep safe in the streets after dark. He discovered a deep love of graffiti at a young age and honed his craft as 'Mock' in the trainyards and alleys. His entire world was about 15 blocks wide.
Mock's mother was in Mexico for a funeral when the evacuation was ordered, and he had been looking after the house. While being shuttled out of the city, his convoy was attacked. Mock was one of the few to escape with his life and, unable to find another means out of town in time, he returned to his home to join the denizens of Grayside still fighting for their land.
For a while, Mock lived alone in the Bailie Arms, emerging at night to make supply runs, and to throw helpful information he'd accquired up onto walls. Over these months he met his neighbor Agate on several occasions. After barely winning his first real fight with a zombie and being mauled nearly to death, Mock was taken into the Cosway to recover, and like many others it became his de facto home. It was a good, quiet time, but it had to end, and when people started talking of leaving the area as the horde returned to Grayside, Mock knew he couldn't go. As long as his home was still standing, he would never forgive himself if he abandoned it. What followed were the worst months of his life, going nearly sleepless as he fought day and night for the hotel, usually alone. It cemented his skills as a fighter and survivalist but took a tremendous mental and physical toll on him. Ever since the group's return, Mock has wrestled with deep feelings of mistrust and resentment, and is trying very hard to put those feelings behind him.
Mock was very well practiced in being sneaky and fast pre-outbreak, useful skills in today's Malton. Fences and roof gaps are no obstacles to the squirrel-like boy, and there are few places where he can't go or where he can be discovered, especially in Grayside. He's adept at sleight-of-hand and is an effective gunfighter and a lightning draw. He knows he lacks the physical power or durabilty to have an extended toe-to-toe with a zombie, and has built a combat strategy around misdirection and surprise.
Mock is from a place where loyalty and working together matter, and his treatment of others relflects this. If he has one real strength it's that he knows who he is. He knows nobody's going to write a book about him when he's dead. He's not the one to spend his energy trying to prove he's the smartest, the craziest, the toughest. He's the one to get you that hard-to-find item you need, to scout ahead for you, to listen to you bitch and never tell anyone what you said, and above all to never demand credit. While his streetrat appearance has put some people on edge around him, he's never turned to violence against another living human, and hopes never to.
He's a very passionate and emotional young man, to a fault. He tries to present a very friendly front to the group, but is still easily depressed when he thinks of the time he was left alone for so long. Being one of the few people in the house unwilling to bark orders, he often secretly feels that he isn't listened to or respected. Despite his runaway emotions, Mock has emerged as probably the most reasonable of the hotel's teenage residents, and regularly finds himself a go-between with them and the adults. He often plays diplomat in house disputes. Above all, he is human; he panics, he gets frustrated, he loves and he worries. In a city full of smooth talking supersoldiers and trenchcoat-sporting chosen ones, he's just a kid trying to make it to the other side of this crisis alive.
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Post by mock on Nov 17, 2006 18:57:50 GMT -5
((aaaand))
Eddie Knox age: 26
Eddie is a rough looking young man, about 6'5" with an athletic build. He wears a scuffed black leather jacket over a white undershirt. He looks like something out of an old James Dean movie, his hair greased and combed far too perfectly given the state of affairs, with thin sideburns that run to his jaw (he visibly shaves with a knife). He wears cuffed jeans and police-issue boots. Good looking, and vain to match. He speaks loudly and confidently and doesn't usually have anything nice to say. He's a big guy, lean and not overly bulky, but his personality and the way he carries himself are just big. He has a 10th grade education and a lot of issues. A natural brawler, he uses his fists often and with surprising effectiveness against zombies, along with whatever he can wield or throw. He carries only a switchblade-style comb, and an actual switchblade. He's crude, crass, and nuts.
Eddie was born and raised in Heytown, the youngest son of a mechanic. His home life was hard and abusive, but in the neighborhood he held a lot of influence over the other kids. He was the tallest and strongest of them, which might have had something to do with it. But with his big mouth and short temper, Eddie couldn't stay out of trouble. After his father was crippled at work, Eddie left school to help his brothers work to support the family. Soon he fell in with the Hayte Row Stranglers, a local street gang, and was quick to rise through the ranks due to his eager attitude towards violence, and his willingness to fight for power. He lacked the smarts to ever take a place in the Strangler's leadership, but by his mid-20's, and after a few trips in and out of jail, Crazy Eddie Knox was their most locally feared and respected enforcer. Trophy girlfriend, a real battleship of a car, the whole nine.
And things were pretty much peaches and cream until dead folks started gettin' up and walking around. The Stranglers had ignored the evacuation, digging in a strong foothold in Heytown in the midst of the riots, claiming the suburb as their own. An attempt by the police to remove them resulted in a full-scale shootout. Between the fighting and the ever growing number of zombies, almost everyone involved in the showdown lost their lives, and Eddie himself was shot in the gut and killed. Being a zombie in a suburb jammed with like-minded zombies is kind of a bum deal, as it turns out. Nobody's shooting, but there isn't a lot of food going around, and before long the zombies were fighting eachother for meat. And one by one, body by body, Eddie clawed his way to the top of the heap. They only responded to one thing, and even in death it was the one thing he had in spades. Soon small hordes let him pass and feed, or follow him to safehouses. He'd been a second-rate Strangler, but was a zombie king.
Eddie was revived by Simplish and Ben while nearly destroying one of the outer fences to Fortress Del Soul. He was later discovered up on his feet, plundering the fortress' junkyard for unknown purposes. He hesitantly hung his hat with the group during their time up north, and found them down south again once his original plans fell through. Whether or not he should be living in the hotel is an issue that people in the hotel are divided on, especially since he's made it clear that he feels he is currently the most fit to run the house. While his abnormal physical strength and willingness to fight until he drops have proved very useful, he's quick to start a fight, refuses to do anything he doesn't want to do (unless he's duped into it), and has shown what some people believe to be hints of insanity.
Eddie is, in fact, deeply and secretly out of his mind. His slick exterior hides a very troubled psyche, concerned mainly with his own physical appetites and a constant need for violence. He has endowed his switchblade, Mona, with a personality and talks to her when he's alone, and believes he has to use her to make her happy. He's shown some of his very morbid views of the world during drunken ramblings, and often leaves disturbing remains of the zombies he fights. Still, he's begun to forge bonds with some of the group, but it has yet to be seen how quick he would be to break them, or if he can truly become one of the group and start on the path to reform.
((whoa, when I do post images, im trimming these down!))
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Post by Kat on Nov 17, 2006 20:42:01 GMT -5
Name: Kay (KTFE) Age: 26 Gender: Female Description: KTFE is a short woman, about 5'2", and by virtue of sparse life in Malton, sickly skinny as well. She's all skin, bone and muscle, now, wiry and toned from many months of survival-of-the-fittest lifestyle. Wary, pale brown eyes are set in a roundish, ruddy-skinned face, and framed by shoulder-length auburn hair that is, more often than not, downright ratty. At this point, she's visibly pregnant and not too worried about hiding it. Kay's entire wardrobe has been riddled with telltale stains and tears and bullet-holes, despite efforts to patch it up. Though everything is slightly too large for her petite body, her partner Agate has hemmed her pants so they don't drag on the ground or catch on things. She wears a sturdy pair of jeans, though by now they are so crusted with filth and patched and re-patched that it's hard to tell, topped by a grey long-sleeved shirt of nondescript fabric, and a heavy-duty black hoodie with red stitching that looks as if it should be worn by someone half her age and covered in black makeup. For outside adventures, Kay has a filthy, used-to-be-tan coat with a fur-lined hood and extra-insulated cuffs and zipper -- warm, more comfortable than a lot of things, and falls all the way to her shins. She's covered in weapons under that coat; pistols, shotguns, blades. Personality: Though she's managed to eke out a life in this hellhole, Kay is not precisely a happy woman. Tense most days, she finds it hard to relax, and worries rather more than she might admit. She's canny, sneaky, resourceful and determined. She tends to be suspicious of any newcomers, but mostly that amounts to lurking around her room, and the floor of the hotel its on, avoiding conversation and confrontation. She'd rather take out bad feelings on zombies than on people, which she does with gusto when she gets the chance. That said, Kay has the ability and often, the inclination to be appallingly violent, though she limits this to zombies, who she fiercely refuses to see as 'just dead people'. She also refuses to cross the line of killing other living humans, though has no problem with turning a blind eye to the murder of murderers. When she fights, she fights against with whatever she's got and is not below pulling dirty tricks. Her frenetic energy also tends to manifest as rampant sexuality, when she's in her better moods. She's also quickly developing enthusiastically polyamorous tendencies. Of late, she's been shockingly stable, barring certain forays into the above-mentioned polyamorous habits. Having been kept pretty well strictly in the Cosway for the last four months or so and kept very well fed by Fa and Agate (and of late, many of the other Cosway folk have been lending a hand), she's quite healthy physically, and her worst problem at this point is boredom. She is managing to function so well under the unwavering assumption that this baby will survive to term, be born, and flourish afterwards... which is a dangerous assumption at best, but she is refusing to make contingency plans should something go seriously wrong. This is not a healthy thing to do and some small part of her knows this, and should something actually go wrong it's very likely that she would very rapidly get mentally much worse than she was even at the beginning of the outbreak. The depths of her emotional instability, and just how much she has hanging on this pregnancy, is something she skillfully and consciously keeps hidden. Background: Pre-breakout, Kay was a firefighter, and a good one, but otherwise was doing very little with her life. Anything beyond that, she figures is a moot point. Post-breakout, she spent months holed up in a little house hidden in the southern corner of Malton, safe and sound with a great deal of canned and dry food, secure from zombies and trying to wait this whole thing out. That didn't work, and a zed or five ended up breaking in and chasing her off. She wandered around Malton for a while in what little she could grab on her way out the door, until she most unexpectedly found Agate -- a friend, and a good one, from before. She essentially attached herself him, staying by his side. Fa, her lover from before the outbreak, showed up as well and eventually stayed, completing their current triad. Others came and went, some stayed; at one point she traveled with the group she and Agate seemed to have attracted, but in the end she always ends up back 'home', at the Cosway, and is zealous about the continued defense of this one safe place. And then in late fall of 2006, Kay got pregnant. Oops. Images:www.deviant-uprising.com/dray/art/UDAGTKTFE2.jpg (by Dray) dracothrope.lmfao.org.uk/random/2006/UDKTFE2.jpg (also by Dray) dracothrope.lmfao.org.uk/random/2006/UDKTFE.jpg (also also by Dray... do you sense a trend here? :3) artdragon.mine.nu/~kat/pics/kayaxe.jpg (by me) Songs: (because I always end up finding a few for every character) Ani Difranco - Tamburitza Lingua ( lyrics) Sam Phillips - Incinerator ( lyrics) Voltaire - Goodnight, Demon Slayer ( lyrics) Prodigy - Firestarter (in her worse moments. Lyrics) Imogen Heap - The Walk ( lyrics)
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Simplish
Free Runner
Zombies ate my neighbors!
Posts: 192
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Post by Simplish on Nov 17, 2006 21:03:52 GMT -5
Name: Sam Plish Nickname: Simplish Gender: Male Appearance: A caucasian teen with lean muscle wearing a dragon shirt and dragon pants with a few tears and hints of blood. Steal Grey eyes and brown hair adorn his slightly scuffed face. From his belt hangs two fire axes, a backpack filled to the top with random stuff, and a fire fighters uniform. age:13 Personallity: A teen a little too willing to help people survive, he has already given generators, fuel, and sheets to those who needed it. "I am a self proclaimed philospher of crazy." You might hear him say while wearing a smile. You can trust this one. He has the brain and the strength. Background: -Pre-Outbreak: A simple teenager leading a normal life. If you count the fact that he nearly had no freinds, a few too many enemies, and teachers that wouldn't even punish the afore mentioned enemies. But he still led a good life. Visted Malton just before the outbreak for the Volunteer Fireman Department excersises. -Post-Outbreak: A teen pushed to the edge. Killing zeds is what he lives for. Helping others is just a hobby, a much needed one at that. Has been killed a few times. The first time by some religious fanatic and his hockey masked freind whom he was going to hunt only to find out they had already been killed by a man with the initials NZ with the bodies burned. Got revived by a kind stranger only to be killed shortly later by people in a building called 'Necoteh' or at least that was what it seemed like. The letters were gone. Was later revived by the same man. Is now making a mad dash through the city. Went nearly half of Malton before taking a rest.
Name: ? ? ? Nickname: Hypno The Ninja Attire: Banadages wound around the arms and black clothing Hair: Spikish, brown-black (depending on the light) Eyes: Metallic Green Age: 13 Height: 5 foot, 7 inches
History, pre-outbreak A simple teenager whose best freind was/is one Sam Plish. A regular goofball, Hypno always tried his best to keep his real name secret, even from his freinds. To this date we have yet to discover it. Hypno was, as his nickname suggested, always looking for things about ninjas. The Hypno part was just tacked on so it wouldn't sound so stupid. Hypno was a B+ average student. His freind Sam Plish, who was an A student, accidentally made an F on a project and was told to go do extra credit. Not wanting his buddy to be alone throughout the entire thing, Hypno purposely failed said assignment to go with his freind. This is how the two ended up in Malton. Soon they were seperated by ill-fate. Hypno was sent to Yagoton. We lost track of Sam at this point.
History, Post-outbreak DATA ERROR DATA ERROR DATA NOT FOUND PLEASE GATHER MORE DATA BEFORE ACESSING THIS FILE
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Post by dray on Nov 19, 2006 4:20:59 GMT -5
AGT (Agate, A', 'Git) Urban Dead Description: urbandead.com/profile.cgi?id=365570Survivor Diaries: www.graham-russell.co.uk/ud/topic.php?id_top=437Age: 27 (as of 2007) Appearance: Agate is 6' even, but weighing maybe a hundred and twenty pounds, Agate is a beanpole and it doesn't suit him one bit. His face is pinched and drawn, his ears tagged like a cat that's gotten into too many fights, his scalp is scarred and patched with tufts of hair. He squints often, being mostly blind in one eye, and his entire body is covered in scars of various kinds and sizes. Many of his scars are of the keloid variety, especially those across his torso and back. He moves as if arthritic--which he may as well be--and often looks like he's feeling incredibly unwell. His clothing, at least, is fairly decent, if not fashionable. Consisting of a patchwork of many layers in many colours, he's stitched together and modified what he needs to keep comfortable. He almost always wears a toque--firstly because it keeps his head warm, and secondly because his patchy scalp is the part of his body that shames him the most. When outside, Agate can be seen wearing a puffy coat over a military-issue winter jacket, with bulges of sweaters sticking out from the cuffs and waist-line. He has a pair of huge gloves, a scarf, and an extremely beaten up pair of huge army boots--the only pair of shoes he's been able to find that fit his huge feet since he became conscious in Malton. Despite his current condition, when Agate knows he's being watched he tends to put on a smarmy grin--or grimace, as a scar pulls one side of his lips into a permanent frown. He's seen both sides of this battlefield and he is most definitely better than you, obviously. Personality: Intelligent but often unwise in the way of tact, Agate is physically a weakling but has the sense of mind to play up to people by social and psychological standards. He tends to be a smart-ass, making quips that range from entertaining and annoying to downright rude, but he also has a soft-streak to help other survivors that has, at least in the past, won him back a little respect. Agate seems to be deft in domestic matters, being keen at 'budgeting' rations, whether they be food, ammo, medicine, clothing, or any other items that see daily use, and he has been known to turn just another can of beans into something that actually tastes half-decent. Despite his swollen, often sore knuckles, he's still very clever with needle and thread, and aside from using this to mend clothing, is about as good with flesh-wound stitches as anybody without professional training is ever going to get. With this arsenal of daily-survival knowledge behind him, Agate can seem egotistical and better-than-thou, but if one can sit through his annoying yabbering, they will quickly find that he's more than willing to lay his time and supplies on the line to give them a boost. The Cosway is 'his' hotel, after all, since he and Kay arrived first, so those that shelter in it can be considered 'his' family... and everybody knows that family comes before anything else. Right? Bio: Only KTFE KTFE--and maybe Fa--know what Agate was like before the outbreak, but they don't seem to be telling. Agate succumbed to unlife during the early outbreaks, and spent a good five or six months as a zombie, shambling and chasing survivors and doing what zombies tend to do, and in the meantime, a great deal of his brain became infested and rotted with... well, it hasn't been proven to be 'brainrot', but whatever it was, his first revive was a terrifying one. Agate had no memory; either of his past life, or as life as a zombie. He didn't have any preconception of what life was like and so Malton, in it's state of upheaval, scared him shitless. He was in a bad part of town at the time and he quickly died again, unprepared as he was to defend himself against other zombies. By chance of luck, he was revived again and, this time at least, he could remember his last death. He ran for his life and holed up with others of his own kind--at a local hospital. He bummed around there for weeks, usually sitting out of the way and watching others, eventually picking up both stealing habits and curse-words, and more importantly, an idea of just what was happening and where he fit into it. He remained listless and only survived by the skin of his teeth until his former friend, KTFE, appeared (another chance of good fortune) and began to re-teach him what she could. Agate clung to her like she was his only lifeline--that's really what she was, after all--and nearly had a heart attack when this short woman got herself killed before him... and then another nervous attack when she got up and began to mull with the other dead again. This was when he learned just what being revived meant, and he sought help for her, desperate as he was. The help they desperately needed came by way of a Necrotechnician who, bearing a romantic streak, couldn't bear to see two young people in love torn apart. The three of them eventually made their way to the Cosway Hotel, which was in a less treacherous part of town... and since then, both Agate and KTFE have remained relatively entrenched. Many people have come and gone from the hotel in the meantime, and some have stayed on longer than others... and both Agate and 'Kay have taken a 'vacation' or two from the place themselves... but the hotel has a special significance to them that causes them to keep coming back. Currently Agate has stopped making such a nuisance of himself around the hotel, for he's feeling much worse then usual, and in the meantime he's been watching over and finding items to ease the discomfort of Kay's confirmed pregnancy. He's rather more tight-lipped than usual, because of all of this. Image: None at the moment!
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Zero
Free Runner
You're not a killer. That's why you're so good at it.
Posts: 156
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Post by Zero on Nov 21, 2006 5:36:07 GMT -5
Name: Corwin Walker Description: Medium height and size, caucasian, light brown /dirty blond hair meticulously combed and parted on one side, eyes that either match his hair or shine orange, depending on the lighting. Corwin wears a red sport jacket with a white strip across the chest over layered sweaters and shirts, right down to a silk dress shirt on the very bottom. He also wears brown slacks over thermal underwear as well as hiking boots. Black gloves cover most of his hands, except the fingers, and he carries a silver alloy baseball bat around with him wherever he goes. Those who look closely will notice that his right glove is a little different from the left. The fingers are intact, incredibly thin white lines run over the back of the glove and up the backs of the fingers, and the material is slightly different. Someone would have to pin him down and inspect it to see the minute details, but the most observant might note that it never, ever comes off his hand. They would also note that Corwin is left handed, and might think the glove covered a deformity or ugly scarring of some kind. They'd be wrong. Personality: Corwin is incredibly frank and straightforward. If he thinks you're an idiot you will know it very soon. This has lead to more than a few fights, but getting the crap beaten out of him has only ever strengthened Corwin's resolve. To the people he dislikes, Corwin can seem very bull-headed and stubborn, but with anyone else he will listen and respond in a very civil manner and it is possible to persuade him. So far he seems almost like your perfect English gentleman. He's not. Behind the polite front, his mind is almost constantly finding a way to 'win' in every situation. As long as he retains an edge, or can shift things in his favor somehow by doing so, Corwin will do pretty much anything. However, he will not sacrifice his image, or the respect of those he deems important. So far, Corwin hasn't found anyone really worth bothering himself over, so that hasn't been a problem. He has never had a reason to change his ways either, so why bother? He prefers to talk around problems as much as possible, rather than force an issue. Lying has become second nature to him, easily done in the situation of Malton where noone can be sure of the people around them. It also helps that he's had a lifetime to perfect his technique, and that for most of his life it he has had to keep a convincing and consistent web of lies around himself, or die. Background: He had been held in a cell deep beneath Fort Perryn, in the underground section of the base which was still very much operational throughout the plague in Malton. He and a few other prisoners were being transported up to the surface just before the fort was retaken by the military. Told that he and his fellows didn't matter anymore, and knowing that the people in power would not set him free under any sane circumstances, Corwin took his chance to escape rather than face an execution. Details aside, he made it out and has begun a life in Malton. He adapted quickly to the situation, not having much of a life to lose or mourn in the first place, and has become indistinguishable from the average survivor. The rest is unimportant to your mission. Find him and extract him, dead or alive. That means bring his decomposing body with you if that's what you need to do. Yes, I'm serious, They were very specific about this. And remember, he will be expecting you.
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kenshin
Free Runner
Come to the dark side....We have cookies.
Posts: 186
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Post by kenshin on Nov 30, 2006 14:04:35 GMT -5
Name: David Kennedy Age:20 and a half. Appearance: He has medium short light brown hair that pokes out everywhere, Aurburn colored eyes and always a slight smile.He wears a biker jacket with the sleeves torn off and a skull is on the back. He also wears light blue faded jeans that has a few small holes here and there also he wears big biker boots. He carries around a simple police issued handgun a Beretta since ammo was easy too find and a switchblade knife in his back pocket also a hatchet in his beltloop. Weaponary: Beratta 9mm, the clip carries contains a maxium of thirteen rounds and the type of ammunitation is used is 9mm Parabellum Rounds also a switchblade and a hatchet. Personality: One could say he loved life and he loved his woman he always had the slacker look calm and with a layed back attitude nothing seemed to ever worry him but he does get serious when has too but usually hes either just being lazy or making moves on the ladies. He never really show his true emotions if something was wrong he would just pass it off with a joke or just smile and shrug. David is a very good judge of character and can easily tell when something is not quite right, and is good at taking appropraite actions against it. Skills: His ability too find or scrounge had come in uselful plenty of times also being zed smart is also useful, when ammo got low he would just hang around the police station and pick off wandering zed cops or S.W.A.T. members, sometimes he would find a few clips or a handgun or a can of pepper spray or sometimes nothing. He also has some mechanical skills and being able too weld, I don't know if this would become usefull in a zombie infested city but he does know how too repair vehicles and weld. History: The police probadly know more of him then any of his friends but ever since the outbreak he has just been laying low doing his own thing. Right at the moment he was looking for grub. Born in the slums of Malton David had seen everything and the chance do everything usually illegally. His parents were non-existant you could say, his father a mexican you wouldn't believe it because David doesn't show any of his fathers heritage. His mother was caucasian a pretty little red head who died in childbirth. His father was killed in a gang/police shoot out when he was thirteen. Yet despite of having no parents or brother or any family David was able too keep himself out of trouble he did this by working on motorcycles, gradually he got so good that it attracted others to him some rich boys from the city but mostly it was the harden criminals from suburb were he lived for him to work on their bikes. Then the idea wouldn't it be fun to make a biker's gang? Far as he knew Malton didn't have one, he started recruiting others when he was seventeen and by the time he was twenty he had a full fledge biker gang. Sure too support this gang he was required too dip his hand into some illegally bad things but over all he was happy.. but ever since the outbreak occured..Well how can you ride your motorcycle with undead walking around and lot of the bikers became zeds and didn't know how too ride there bikes. So ever since the outbreak the gang just fell apart but David just took this in stride. For awhile David was just sitting home his little bunker of a house boarded up the back up generator, some stolen vending machines he had towed from the local stores and moved inside with great effort and a big screen T.V. and all of the game consoles and video games he could get his hands on from the local video store, he was living the slackers life. Doing nothing and play video games all day. Eveything was great until his place was raide by zed's and they tore up the place..
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