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Post by Sarah the Bullet on Dec 23, 2006 21:07:11 GMT -5
((Feel free to assist with this!))
The Cosway Hotel was designed much like most multi-floor hotels. The basic blueprints are as follow:
First Floor: The main lobby used to open onto the street via a glass entry, but most of it was destroyed by fire and replaced with wooden boards and a baracade. The lobby and dining hall are used as meeting points for survivors. An industrial kitchen and a staff lounge connect to the dining hall. Off the kitchen and dining rooms, a small bar that was looted a long time ago can be found here, and was the location of the last drinking contest ;D. Two staircases are off the main lobby, as well as an elevator that needs a whole generator by itself.
Basement: A tangled web of water pipes, electric chords, and gas pipes. Odviously the most industrial area in the building. The staircases come down into the basements. Plugs for the generators are here as well.
Floor 2: As well as bedding, a balcony for sniping zeds, and old maid storage full of tools, a entry for elevator matinence can be found here.
Floor 3, 4, 5, & 6: The bedding areas for survivors. Each room has a bathroom and a bedroom. There are about 25 rooms on each floor. A few outlets are in each room as well, so extra stuff can be plugged in each room.
Room Rentings (Who has a room on what floor:) Floor 1: Red in the bellboy closet? Floor 2: Hypno, Simplish, Fa, Agate, Kay, John, Mock Floor 3: Sarah the Bullet, Eddie, Rio Floor 4: Tony Oni, Theokor Floor 5: Floor 6: Karen, Kenshin ((Note: send in your room orders below))
Roof: A panorama of the surrounding area can be seen from the roof. Many free-running routes can be found leading from here. A fire escape goes along the east side of the building from the roof to the ground.
[glow=red,2,300]Edit 1:[/glow] Added new room rentings and minused a few things in the descript. [glow=red,2,300]Edit 2:[/glow] Added the rest of the living floors and added to descript. [glow=red,2,300]Edit 3:[/glow] Room rentings.
((Anything else I need to add?))
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Simplish
Free Runner
Zombies ate my neighbors!
Posts: 192
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Post by Simplish on Dec 23, 2006 23:08:12 GMT -5
Floor 2: Hypno room 2, Simplish room 4
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Post by dray on Dec 24, 2006 13:18:37 GMT -5
I want to say that there are more than ten rooms per floor, though I'm not sure how buildings in a British-style of city are built and therefor don't know what the spaces are like. O.o' Then again, I'm used to hotels that simply have a bed or two, a counter, and a bathroom, not kitchenettes or minibars or any fancy stuff, so that'd skew how many could fit per floor.
In any case, Fa, Agate and Kay are on the second floor, with rooms next to one another. Beyond that, we've never decided anything solid. I know Eddie's on the third floor, but again, I don't know where.
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Post by Kat on Dec 26, 2006 15:46:16 GMT -5
Did some research on British hotels. X3 The results are varied. Here's a sample. # of rooms (# of floors, if I could find them) 390 (5) 376 (10-12) 361 353 200 (5-6) 140 (5) 100 (4) 99 90 45 27 18
So I'd say ~25 rooms per floor is pretty darn reasonable for a 3.5-star hotel! 125 rooms is pretty reasonable for a mid-small hotel, too.
As for the specific floor descriptions, would you mind if I expanded on those a little myself, once the visual blueprints are in? X3 I just like knowing what goes where!
Also. Would anyone mind if I moved this thread to Roleplay Discussion, just to keep everything neat and tidy?
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Post by Marmalade Boy on Dec 27, 2006 7:40:59 GMT -5
British Hotels are kinda varied, the small-mid hotels nearer the big cities have around 60-100 rooms and 4-5 floors. Where as the huge hotels (like the hotels in London and Birmingham) have around 200-300 rooms and about 7-8 floors. As the Cosway is on the edge of a big city, I would say it has about 5 floors with 15, 20 or 25 rooms on each floor. So that's 75-125 rooms.
As for the rooms, family rooms usually have a double bed, two single beds and a small bathroom inside. Couple or Double rooms usually have just a double bed and a small bathroom inside and Single rooms have one or two single beds and a small bathroom inside. All rooms should have a TV, wardrobe, chair, chest of drawers, etc inside. I've never stayed in a Hotel in this country that has a kitchen or a minibar inside the room (miscounting rented cottages).
Almost all British Hotels have a small bar located on the ground or 1st floor. Bars like this are stocked with a small amount of booze, not enough to last for a long time. All Hotels have a dining room where the families and old couples have their breakfasts, again the dining room is on the ground or 1st floor. There should be a Largish Kitchen next to the dining room that would have a door leading storeroom inside. The storeroom would probably have garage styled doors that would lead to the outside (for speedy and discrete loading and unloading of goods) I think that there would also be several janitorial rooms on each floor and a wash room would be located somewhere in the hotel. There should also be a Fire Escape on each floor that would lead to the outside.
And I wouldn't mind if this thread was moved to Roleplay Discussion.
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Post by dray on Dec 27, 2006 12:51:12 GMT -5
(On a sidenote, thinking of everybody speaking with a British accent makes me chortle. Feel free to move the thread, Kat... if I don't figure out how to, first!)
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Post by Red Dawson on Dec 27, 2006 13:28:21 GMT -5
Below I have the basics of a hotel floor plan. This is all pre-outbreak, so no barricades are in place or damaged areas present. I based it roughly on a hotel I stayed at in Cairo, which was originally British owned - and the feel of it showed their influence. It was a decent small hotel, similar to the description that was provided earlier. It had few rooms and was more orientated in a square format rather than a rectangle and I kept it closer to a standard layout than the one in Cairo (i.e. no general bathroom per floor, each room would have its own). I took into consideration all previous viewpoints that I could remember (plus a few of mine too). Bear in mind that this is all rough and still up to everyone's agreement, and it is still not completed (but I thought I'd drop what I had so far since it was the topic of discussion). I have some clarifiers following each description. Please note, I went with a more modern elevator (of course inactive and damaged since the outbreak) compared to the classic cage-style lift I witnessed in Cairo. Main Floor - Main entrance at bottom, Fire exit at top. Dining area (where the old timers would play cards between meals - upper right above elevator. Three rooms on upper left - Linen/Laundry, Kitchen, Hotel Office. Brown L - Reception desk (Next to access point for general office supplies/storage and space leading down to boiler room and utilities (basement). Area to lower right - bellhop storage with restrooms just below elevator. 2nd Floor - Balconey overlooking main lobby (stairwell beginning to left). Area over bellhop area would be additional storage for maids, elevator maintenance access, and the like. Rooms 20 - 25. 3rd-5th Floors - Stairwells to front and back with long central hall. Smaller room by elevator - maid closet, Larger room - Elevator/heating/cooling maintenance. Rooms #0 - #9 (# - Floor). By the elevators on the 2nd and higher floors would have had vending/ice machines and could easily have been converted into new living areas post-outbreak (providing the meeting area described in early reference on the 2nd floor). That's my best stab at it so far.
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Post by Kat on Dec 27, 2006 14:36:43 GMT -5
Red, those are really amazing. o__o I wasn't expecting such complexity! *wiggles* Would you mind if I put these up on the wiki page, for the Cosway? When I get a chance, that is...
*hem* In any case... on floor two, Kay and Agate would be in the very top left room, and Fa would be in the room just below them. I guess that would be numbers 23 and 25. Cool. ^___^ This whole having-a-map thing helps tons.
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Post by Red Dawson on Dec 27, 2006 15:34:56 GMT -5
Sure, but like I mentioned, they are still not 100% completed. This is more of a brief preview to get everyone in on it. I still would like to provide the maps with a bit more detail (such as room numbers and occupants, barricades, fire-/water- damaged areas, bridge entry points and, of course, a roof). But I'm sure you could always replace these images when I get everything finalized, so yeah.. go ahead
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Post by Sarah the Bullet on Dec 27, 2006 21:37:17 GMT -5
It's allright, and I can use it to tweak the descripts post-outbreak
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Post by Kat on Dec 27, 2006 22:41:14 GMT -5
Ahh, 's fine, I won't get a chance to do anything until next Monday or so when I get back to my lovely home computer. Oh man, I need me a laptop. :/
Again, it blows me away that these are a 'brief preview', and that you managed to get them up so fast. These'd've taken me months!
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Post by dray on Dec 27, 2006 23:16:48 GMT -5
agreed about the general astoundernation at those, man! i love 'em!
i'm a bit confused about the balcony space on the second floor. is that all open space towards the bottom of the page? or is it floor space? the lower (south?) stair-well on the second floor confuses me a bit, too.
i can see why maybe red'd take one of those first floor rooms, now, though! before, i was under the impression that he'd taken up residence in a broom closet, like Bender. this makes much more sense.
how'd you whip these suckers up so fast, anyhow?
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Post by Red Dawson on Dec 28, 2006 0:27:59 GMT -5
On the quickness factor it wasn't really that quick, I had started work a while ago, when floor plans were first mentioned (I forget where). I spent an hour fine tuning some details before I tossed it up on the board; since the topic was brought up again I wanted to get something up. It's all done in Illustrator, with snap to grid active. Most of it all was done with the shape tools and then scaled to fit. I'd have to say the longest items where things like the desk chairs and the bathroom elements.
To help clarify the large areas on the main and second floors, the large area on the main would be the general lobby. There would be a couple of chairs on either side of the main entrance and probably a small sofa and table to the right of it, to provide people waiting on the reception manager if things got too busy. The second floors lower area (to the right of the stairs and the left of the long rectangle) would all be open, looking down at the lobby. The Cairo hotel had something similar, where you could look down at the entry from the balcony area (of course it was a bit more cramped than this layout but I though it a nice touch. Plus with posts of individuals falling/jumping off the balconey/near the stairs I felt that their should be some means to do just that).
As for Red's room... the main floor (along with the rectangle in the lower right on the 2nd) are still not fleshed out at this time. There should be some divider walls in many of them. The main floor rectangle should have a couple doors: One for the bellhop area, the second being an old style phone booth section (with the wooden accordian-style doors to give privacy), and the third having an open archway that would lead to an area that tea, coffee, and pastries would be available for those waiting to get their rooms. The tea room would be the largest and near the front, affording window views of the outside world. Next would be the phone area and then lastly would be the bellhop room. The bellhop room also serves as an access to the elevator for maintenance so, despite the size, it would be quite cramped by equipment and fairly bear to service luggage racks. Basically bigger than a closet but smaller and less liveable than a room. The second floor's long rectangle would be divided as well, a door at the balcony that opened into a hallway for an elevator maintenance room, maid's room, and additional storage which may or may not have been used by lower staff to get away and mingle in.
The stairwell can be a bit tricky (especially since I haven't done any color coding or labeling). The stairs featured in the lobby are not enclosed; you can view the entire lobby and balcony as you go up or down it. Once you are on the balcony, if you turned left you would see a door that leads into the actual enclosed stairwell. Based on the design, you would head up it and it would turn left (towards the center of the building) and would become the traditional stairwell seen on floors 3 and up.
I'll try to get a bit more work done on it, to help make it more clear what certain areas are about. Hopefully what I posted will help clear up any confusion, but if something still puzzles anyone, please let me know - its been a long time since I took an architecture course so I'm a bit fuzzy on all my details.
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Post by dray on Dec 28, 2006 10:10:15 GMT -5
very cool. for the areas over-looking other floors like the balcony, would adding a faded, greyed-out version of that portion of the lobby help to make things clearer? or else blacking out the non-floor-space section? that's all that i can think of, aside from further dividing the areas and perhaps colour coding them more directly for ease of labelling.
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zpansven
Free Runner
Karen Howard
Posts: 144
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Post by zpansven on Dec 29, 2006 12:41:10 GMT -5
Well, for the times Karen stays at the Cosway, she'd probably prefer a room on the top floor so she can make fast runs to the hospital as needed... *rubs chin thoughtfully*
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